RGB 2014 Results+

Best game

 
2nd place
$300

Metal Man Reloaded

50 points
Jury Comments
1st place
$1000

DreamWalker: AlterEgo 2

55 points
Jury Comments
3rd place
$200

Captain Drexx

39 points
Jury Comments

Participating games:

DreamWalker: AlterEgo 2

  • ZX Spectrum 48/128K
  • Development: RetroSouls
  • Country: Russia
  • Description
  • Controls

  • This is a story about a little boy who had an unusual friend. They only met each other in dreams. Your task is to collect all the bouncing pixels on each screen. You have a special ability — you can swap places with your magical friend. However, the number of swaps is limited. Good luck!*

Play

JSSpeccy 
Unreal 

Download

48K  128K 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 55 points (1st place)

Jury Comments

Player Rating: 8,33/10 (2nd place)

Sign in to write comments

Metal Man Reloaded

  • ZX Spectrum 48/128K
  • Development: Oleg Origin
  • Country: Russia
  • Description
  • Controls

  • New York, the near future. Criminal gangs have merged into powerful networks, with machines and new technologies coming to the aid of the mafia. Fighting crime has become nearly impossible, as the mafia is under the protection of the authorities. Only a few police precincts that have refused to accept the new system continue to operate underground, defying both criminals and those in power. In one of these precincts works the daring policeman Matthew Cranston, better known as METAL MAN...*

Play

JSSpeccy 
Unreal 

Download

Version 1.0 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 50 points (2nd place)

Jury Comments

Player Rating: 8,36/10 (1st place)

Sign in to write comments

Captain Drexx

  • ZX Spectrum 128K
  • Development: Vladimir Burenko, Alexey Bilichenko, Javier Alcaniz Guerrero, Aleksey Alekseenko
  • Country: Russia
  • Description
  • Controls

  • The player's objective in games of this genre is to defeat advancing enemies before they cross the map by building towers that attack them as they pass by. Enemies and towers usually differ in their characteristics and cost. When enemies are defeated, the player earns money or points, which can be used to purchase or upgrade towers. Choosing the right towers and their placement is a vital part of the game’s strategy. Typically, the creeping creatures run through a maze-like path, allowing the player to strategically position their towers.*

Play

JSSpeccy 
Unreal 

Download

TAP 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 39 points (3rd place)

Jury Comments

Player Rating: 7,65/10 (0th place)

Sign in to write comments

Ninja Twins: Going to Zedeaks

  • ZX Spectrum 128K
  • Development: Aleksandr Sinyakov, Oleg Nikitin, Zont Que
  • Country: Russia
  • Description
  • Controls

  • A port of the game Ninja Twins (KronBits). Controlling two ninjas at once, the player must get either of them to the chest within a limited number of moves, avoiding obstacles and traps along the way. The game features 25 levels, with a code given after each one. During the game, three cutscenes will be shown, depicting the ninjas’ attempts to steal treasures from the castle.*

Play

JSSpeccy 
Unreal 

Download

TAP 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 39 points (3rd place)

Jury Comments

Player Rating: 7,20/10 (6th place)

Sign in to write comments

Castlevania ZX

  • ZX Spectrum 128K
  • Development: Aleksander Udotov, Vladimir Tugay
  • Country: Russia
  • Description
  • Controls

  • The game submitted to the competition was intended to be a port of Castlevania II: Simon's Quest from the NES. The full version, released in 2015, became an independent game called Castlevania: Spectral Interlude.*

Play

Unreal 

Download

TRD 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 37 points (4th place)

Jury Comments

Player Rating: 8,23/10 (3rd place)

Sign in to write comments

GraviBots

  • ZX Spectrum 48/128K
  • Development: Denis Grachev, Vasily Kostin
  • Country: Russia
  • Description
  • Controls

  • The purpose of the experiments in the laboratory chambers was to study the nature of gravitational fields. As a result of numerous experiments, a universal bot was created, capable of easily changing the local gravitational field. After the research program ended, one problem remained — it was necessary to dispose of the old bot models that were wandering around the experimental rooms. Your task, controlling the latest model of the gravity bot, is to clear all the rooms of old bots by using the gravitational traps scattered throughout the rooms.*

Play

JSSpeccy 
Unreal 

Download

TAP 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 33 points (5th place)

Jury Comments

Player Rating: 7,39/10 (5th place)

Sign in to write comments

The World's Hardest Game ZX48K

  • ZX Spectrum 48K
  • Development: Debris
  • Country: Russia
  • Description
  • Controls

  • A conversion of the original Flash game from PC to the ZX Spectrum 48k. The goal is to guide the square to the exit, making sure to collect any transparent tokens if they are present. Some levels have spots where you can save the square’s position on the map.*

Play

JSSpeccy 
Unreal 

Download

TAP 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 22 points (6th place)

Jury Comments

Player Rating: 6,34/10 (7th place)

Sign in to write comments

QUAD

  • ZX Spectrum 48K
  • Development: Denis Popov
  • Country: Russia
  • Description
  • Controls

  • A simplified port from the Atari XL/XE, with a size of 512 bytes. The goal of the game is to paint the entire playing field white. When you press the 0 key, Space, or Enter, the cells are painted. You have 52 moves to complete the game. If you win or lose, a message will appear at the bottom of the screen.

    © GPT-4.1*

Play

JSSpeccy 
Unreal 

Download

TAP 

Watch

Gameplay 
 
RGB 2014
Results

Jury Score: 13 points (7th place)

Jury Comments

Player Rating: 5,14/10 (8th place)

Sign in to write comments

 
 
 

 Judges 

YRGB on social media

For Fans

Stay updated on YRGB! Follow our official channels on Telegram and VK.com.

For Developers

Join the YRGB Telegram group to connect with other developers and judges.

YRGB Archive: 2014 2019 2020 2025